![fantastical 2 sale fantastical 2 sale](https://9to5mac.com/wp-content/uploads/sites/6/2014/07/fantastical-2-sale-app-store.png)
- #Fantastical 2 sale update#
- #Fantastical 2 sale upgrade#
- #Fantastical 2 sale pro#
- #Fantastical 2 sale software#
All that stuff takes time, and money, and one-time sales with indefinite updates isn't a workable model.įor 30+ years software developers handled that with paid updates and it worked very well. ĭevelopment isn't free, and users expect bug fixes and updates and utilization of new APIs.
#Fantastical 2 sale upgrade#
But it's notable that the upgrade bundles they used as examples are dead, and looking up those companies I don't see any upgrade bundles on the App Store now for them either. I did find a MacObserver article from when bundling was introduced back in 2015 saying some devs were trying to use it for upgrades. Do you have any? Because if that's allowed in general it'd be a lot better than many other schemes and it may just be many devs don't think about it. I can't though seem to find any examples of inter-version upgrades, like a Pixelmator 2 to Pixelmator 3 bundle.
#Fantastical 2 sale pro#
That said, it wasn't hard to find an example in the MAS of someone using it for an intra-version upgrade, specifically Pixelmator to Pixelmator Pro "Upgrade Bundle". Nowadays some devs use ongoing DLC as a kind of upgrade or even "tip jar" though I doubt that has the uptake of a real paid upgrade, or else do a new version with a week or two "intro sale", the idea hopefully being that all existing users notice within that window and upgrade at an "upgrade price" which then reverts, but of course that doesn't help those who miss it or can't upgrade right in that window for whatever reason. I know a lot of upgrade workarounds were attempted by developers over the history of the App Store, but I thought Apple generally smacked them down, and fairly harshly early on in particular? It's not just what's technically possible, it's what makes it through their subjective review too. I wonder though if it'd make it past review. With the right discounting applied, "Complete my bundle" should be able to yield an arbitrary upgrade price. That's a solid idea, and it doesn't seem to be explicitly disallowed by the app bundle page. Set the bundle with both the old app and the new app to the app price, and then discount it if you already have the old app.
![fantastical 2 sale fantastical 2 sale](https://i0.wp.com/9to5toys.com/wp-content/uploads/sites/5/2017/11/fantastical-2-black-friday-sale.png)
I wonder if it would be possible to use the "bundle" in the App Store to offer upgrade prices.
![fantastical 2 sale fantastical 2 sale](https://appleosophy.com/wp-content/uploads/2019/06/Fantastical--696x301.jpg)
TO ME, Fantasical is great software, but it's not enough to pay $3.75 every month. There are a few I do pay for, but the value really has to be there. I've been dropping more and more software as it goes subscription, mainly because I have a lot of software and I'm not going to end up paying $250/month to lease all the software I have that has gone subscription.
You do get the new weather feature however. You just don't get most of the increased functionality. It's free with the same functionality as Fantasical 2 if you previously owned it. It's not required though for Fantastical 3. All that stuff takes time, and money, and one-time sales with indefinite updates isn't a workable model. Development isn't free, and users expect bug fixes and updates and utilization of new APIs. I am absolutely in favor of subscription models for software (that receives timely updates).
#Fantastical 2 sale update#
I love me some Fantastical and have been using it since the very beginning, but as with Todoist I’m not contemplating dropping the subs and giving Apple’s apps another old college try.Īnyone have thoughts on the Fantastical update and all the new stuff you get with the sub? Any important stuff (from Fantastical 2) you lose by not subbing? Caveat: They make it crystal clear that the watch sync still works since I was an owner of version 2, but it’s not so clear what else I may be losing. While I don’t begrudge companies moving to a subscription model, I can’t help but feel a bit miffed when I’ve paid for an app, the App Store updates the app, and now it requires a subscription.